I spent some time at the Halifax Game jam a couple weeks ago and made a number of updates while i was there.
Most can be seen in this video.
I guess i’m all over the place. Here are some enhancements i made to the 2d game. I modified the floor tiles and walls. Also the shadows. The wall/shadow tiles were created in blender this time. I added a new weapon(heatseeker), contrails, explosions.
So I’ve been gone a while.
I decided about a year ago to make the move over to 3D. I thought it would be a good challenge. Since that time I’ve learned a lot about UDK, Unity, and Blender.
I decided to give both Unity and UDK a try to see which I liked better and it was not an easy choice to make. I’ve always loved the Unreal engine so I decided to give UDK a shot first. I just posted 2 videos of some work i did with UDK. The sun and earth are supposed to be seen through the floor similiar to the planet you can see in my 2d shots.
As much as I loved how UDK looks and how easy it is to make something pretty, I hated working with the lightmaps, lighting UVs and Unreal script. It takes longer to find the code you want to change than it does to change it. So i moved to Unity(like everyone else).
So I started using Unity. I found it so much easier to make ideas reality in Unity. I wish I had access to post processing effects and other Unity Pro features(I’ll spring for it some day).
Using C# instead of UnrealScript makes life so much easier and the documentation is all over the web. UDK not so much.
Blender and I are finally seeing eye to eye. I’m starting to make much more complicated models. I’m just at the stage where I’ve been able to rig and animate my models but I have some more to learn and some tweaking to do.
This has been the longest I’ve gone so far without posting anything and i am feeling terrible about it.
I’m working on something I have not done before and I spent at least 7 days just thinking about it. Then 2 days trying it, then 2 days rethinking, then another day trying it again.
I’ll have something nice to show when I’m done though. I cant wait!
I’ve been really busy the last few days adding all sorts of things to the game.
I’ve added MUSIC, sounds, particles, soft shadows, new backgrounds, and a new title screen.
Ill be uploading a video in the next couple days (maybe a trailer).
I’m also working on the RPG elements. I plan to have a lot of weapon upgrades, some NPCs, and some scripted events. I didn’t play any of this before hand and its a lot of work. I also have a deadline to meet for Dram Build Play, so I may have to drop some of these plans till after.
I added a few new enemies.
So far I have stupid enemies – These red spinning guys as well as some smaller ones that flock. Both of these enemies simply head for the player at all times. I may change that to be line of sight.
I added these turrets. They only react when they can see you. For this to work I had to implement a line of site method. I used Bresenham’s line algorithm.
I also modified the graphics a bit.
I tweaked my tiles and added shadows, as you can see in the pic below.